YUPPY
A token market, played as a war.
Buy the token and you're a soldier on the field. Every round, the lowest-ranked fall. Hold, scavenge and climb to survive. Nothing to sign up for: the market is the game, the trade is the move, the wallet is the player.
Game state as of block 79784277
Live seasons
No war is being fought right now.
Past seasons
How it works
Buy the token, and you have enlisted
Any buy through a registered pool puts you on the field, as long as you hold at least the minimum. There is nothing else to sign up for.
Hold through the Cut
Every 6 hours the weakest are removed. If the market bought more than it sold, 5% of the field falls. If it sold more, 15% does. Sell below your ticket and you’re removed at the next Cut.
Scavenge what the deserters drop
A big enough sell leaves loot on the field for 15 minutes. Buy inside that window and you pick it up.
Reach the Last Stand
The top 20% of the field enter the Last Stand, where rounds run 1 hour and 10% falls at each Cut, down to 10 survivors.
What a war looks like
Boot Camp
The field forms. Nothing is cut until 20 soldiers have enlisted, and it waits up to 3 days for them.
The line holds
A round where the market bought more than it sold. 5% falls at the Cut.
Retreat
A round where it sold more. 15% falls instead.
The Last Stand
The survivors fight shorter rounds, 1 hour each.
The end
10 survivors, or 14 days, whichever comes first.
The war chest
These are shares, not amounts. The games running now are shadow games: they follow a real market and record a real result, but there is no prize, no vault and nothing to claim. Nothing on this site can take a position.
You can check it yourself
Every result can be checked. The game only counts trades once they are final on the chain, and anyone can replay them to get the same outcome.
See a finished war: Shadow Game RH-2 · finished — 47 soldiers, 1 rounds, and every Cut on the record.
Who is running this
A small team building in the open. Every game is replayable from the chain by anyone, and the rules are fixed before a game starts and cannot be changed while it runs.